Henchman Inventory and Battle AI v1.04

The Macintosh installer for the newest version of Tony K’s smarter henchmen, tougher monsters, and better inventory add-on to Neverwinter Nights is now online. You can download the Mac version from here, the Windows version from here, and a Linux installer script from here.

Here’s some additional info:

This highly configurable modification of NWN improves the intelligence of friends and foes, both inside and outside battle. Since its original release in July 2002, it has been tested by hundreds of people in the BioWare community. The mod works with or without the expansions. You can use it to play the Official, SoU, and HotU campaigns, as well as compatible fan-made modules. Prominent features are: 1) Improved battle tactics for all NPCs, especially with regard to weapon switching and spell casting; 2) Random roaming capability for monsters in the module; 3) Access to the inventory of familiars and animal companions; 4) Improved yet still legal feats and spell selection for the six standard OC henchmen; 5) More useful behavior (buffing, item-gathering) for henchmen outside battle. Most features can be turned on or off during installation.

New for v1.04: The mod now requires NWN v1.64 or later for all installs. Added support for parry. Smaller compiled scripts from updated NWN includes and using Torlack’s compilier. Enable healing of bleeding PC’s. Creatures will still use ranged weapons when nearby target is above or below them. Location of summoning spell will be as close to known enemy location as possible. Remove duplicate disarm trap attempts (problem started with NWN 1.64). Monsters can optionally summon animal companions and familiars if they have the feats. Scouting will not jump to target location and now has a shorter range. Scouting can now be done with all associate types. Associate settings are stored on the PC and restored when associate is summoned again. Familiars updated with changes in HoTU and feat and skill selection changed in some cases. DEVELOPERS: Get the ERF source code for the mod here: http://nwvault.ign.com/Files/scripts/data/1026158289733.shtml

There have been a lot of cool NWN-related goings on since the last version of this mod. NWN 1.64 was released with new skies, two new creatures—the Troglodyte and Bulette—and a bunch of bug fixes. The Community Expansion Pack version 1.5 was released with NWN 1.64 compatibility. And three new Bioware-developed modules will be available for purchase and download for a modest price on November 10.